f you have an original arcade system, there is a tap you push down and up to serve a beer. You can move up and down in the conventional ways although diagonal moving is not permissible. Also, if you go down from the bottom or up from the top, your bartender scrolls around. This "hyperspace" is quite useful at times.

If you are playing on an emulator or on a port, you will probably have to get the timing of pushing the button down and releasing. You can't do it quickly as the beer will only be partially poured, and the bartender will have nothing to sling. If you do it slowly, of course, you lose time, so you really need to get the timing down. I linger as fractionally as I consciously can before re-serving. If it is done right you can go pretty quickly and if you linger a bit longer you can serve more than four beers in a row to an aisle with four people-- perhaps very handy on later levels. So quickest is not always necessarily best.

Moving up and down is not immediately responsive so you will have to give your bartender some leeway if he wishes to catch a beer at the last moment.

Upon moving up or down you are placed by the keg where you can pour and serve a beer. This is useful because you can move towards the customers to pick up a beer and move up to serve another beer quickly. Specific examples of where this is nice include when two glasses seem determined to crash on the floor at once. Reach out to get one and hit up.

You also return to the starting point in your aisle if you try to pour a beer--the beer goes floating down too. You can also pour a beer, move vertically, and then sling it down. This is useful if you realize you've made a mistake and there's no-one to serve; you can save time serving some other folks.

One trick you can use at your peril is the sling "as-they're-about-to-finish." Depending on the rate the person starts to drink their beer, that's the rate they finish at, so you can sometimes sling them a beer right away to get rid of them. Misfire a bit, though, and you could sling a beer nowhere, losing a player.


POINT SCORING

50 points for each saloon patron you send off his aisle
75 points for each sports bar patron you send off his aisle
100 points for each punk bar patron you send off the aisle
150 points for each alien bar patron you send off the aisle
100 points for each empty mug you pick up
1500 points for each tip you pick up
1000 points for completing a level
3000 points for getting the bonus level right

You get extra men at 20000 and then after each additional sum of sixty points.

LEVEL STRUCTURE

he level locations and design repeat every 13 levels. In fact, from level 14 on, the people repeat; however, for the first 13, you slowly get more people in the bar at one time. The customers approach you faster as you go through the levels.

Below are the first thirteen levels and the designs. The designation "x----" means the patrons are on the left and "----x" means they are on the right. Of course the number is how many patrons there are.

Certain patterns are clear, i.e. there is no formation with three kegs on one side. What you cannot see from the diagram is how the playing fields get more trapezoidal as the levels advance; 1-2 has equal sized bar aisles, but after 10-13 you see a pronounced centered set of aisles with each lower aisle being slightly longer than the upper.

 SALOON LEVELS  OUTDOOR SPORTS BAR LEVELS
 
LEVEL 1
1----
1----
1----
1----
LEVEL 2
2----
2----
2----
2----
LEVEL 3
2----
3----
3----
3----
LEVEL 4
2----
3----
3----
4----
LEVEL 5
3----
3----
4----
4----

 PUNK BAR LEVELS
 
LEVEL 6
----2
----3
3----
4----
LEVEL 7
3 ----
3----
----4
----4
LEVEL 8
----3
----4
4----
4----
LEVEL 9
4----
4----
----4
----4

 ALIEN BAR LEVELS
 
LEVEL 10
----4
4----
4----
----4
LEVEL11
4 ----
----4
----4
4----
LEVEL 12
----4
4----
----4
4----
LEVEL 13
4----
----4
4----
----4

 SALOON LEVELS  OUTDOOR SPORTS BAR LEVELS
 
LEVEL 14
----4
4----
----4
4----
LEVEL 15
4----
----4
4----
----4
LEVEL 16
----4
----4
----4
----4
LEVEL 17
----4
----4
----4
----4
LEVEL18
----4
----4
----4
----4

 PUNK BAR LEVELS
 
LEVEL 19
----4
----4
4----
4----
LEVEL 20
4----
4----
----4
----4
LEVEL 21
----4
----4
4----
4----
LEVEL 22
4----
4----
----4
----4

 ALIEN BAR LEVELS
 
LEVEL 23
----4
----4
----4
----4
LEVEL24
----4
----4
----4
----4
LEVEL 25
----4
----4
----4
----4
LEVEL 26
----4
----4
----4
----4


PEOPLE IN THE LEVELS

Saloon
(Level 1-2)
(colors vary)
Sports bar
(Level 3-5)
(colors vary)
Punk bar
(Level 6-9)
(colors vary)
Alien bar
(Level 10-13)
(colors vary)


 LEVEL STRATEGIES

General stuff: people reappear faster and closer to you as the level drags on. They also seem to close in faster. So if you are able to finish quickly, great. That should be the object later in the levels. Also, as you go up in levels, the top levels seem to get smaller in width, meaning they are more imperative, although on the bright side people that appear there are easily knocked back. The dancing girls also may not be worth it unless there are a LOT of people in play. Often it is annoying to tell the people who have turned around from the people who haven't--if you sling beers at folks who have, you lose a man, of course.

Level 1 & 2: These levels are good practice for clean beer-slinging and if you go pretty quickly you shouldn't have to serve any extra beers in level 1. In level 2 you will probably need to serve extra beers on the bottom row. You're more likely to get a tip there, though, in case you want to see the saloon girls dance.

Level 3-5: The next three levels are a bit tougher. Fortunately you can finish them off quicker. In general I prefer to sling as many beers as I can, move down, etc. until I am back where I started. Then I need to "multi-task" picking up beers and serving them although it is not too bad--nothing's too fast. After slinging beers to the top row, you may want to go up and take care of the third and fourth rows again.

Levels 6-9: Follow the same sort of regimen although you will really need to get the sling-four routine down as most rows will by now have four patrons. Multitasking becomes more important here, and you'll have to pick up a lot of beers and immediately serve and move up and down and learn how to combine moves. Only go to the top when there seems to be an emergency there and the bottom customers aren't taken care of. Only pick up tips from the top.

Levels 10-13: These levels are much the same as 6-9. If you don't have precise pouring skills nailed down here, you are history as a bartender. Sorry for the cop-out but read the general information below for advice.


 BONUS ROUNDS

onus rounds appear after you have cleared all of one type of bar (like the saloon, outside sports bar, punk bar or alien bar).

The closest thing to evil in this game appears to the left. With your bartender's back turned, the masked figure shakes up five of the six cans in the center. He then bangs the table and the cans start moving around. If you focus on your can you should be able to figure out where it winds up, but a moment of distraction and you will lose your place. The cans get faster until level 9, when you have to pay close attention indeed.
Success gets you 3000 and a "This Bud's For You." Failure gets your bartender a shower of fizz and a defeated look with an impromptu new hair style.

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